built: 2023.07.08 09:31:13

Search: "{BULLSEYEARC}"

Pilots

c / 5 u"Odd Ball" 48
{3
|2
1 6 3
flr EPAWYm After you fully execute a red maneuver or perform a red action, if there is an enemy ship in your }, you may acquire a lock on that ship.
[ . 2 uCaptain Sear 45
{3 2 3 2
flr>fb>f Ztm While a friendly ship at range 0-3 performs a primary attack, if the defender is in its }, before the Neutralize Results step, the friendly ship may spend 1 calculate token to cancel 1 e result.
: / 6 uAnakin Skywalker 50
{2 1 5 3 3`
flr= FUPYABm Plated Hull After you fully execute a maneuver, if there is an enemy ship in your { at range 0-1 or in your }, you may spend 1 h to remove 1 stress token.
: / 5 u"Odd Ball" 39
{2 1 5 3
flr= EUPYABm Plated Hull After you fully execute a red maneuver or perform a red action, if there is an enemy ship in your }, you may acquire a lock on that ship.
\ / 6 uAnakin Skywalker 59
{2 3 3 1 3`
felrb FAnm Fine-tuned Controls After you fully execute a maneuver, if there is an enemy ship in your { at range 0-1 or in your }, you may spend 1 h to remove 1 stress token.
\ / 4 uBarriss Offee 36
{2 3 3 1 1`
felrb FAnm Fine-tuned Controls While a friendly ship at range 0-2 performs an attack, if the defender is in its }, you may spend 1 h to change 1 f result to a d result or 1 d result to a c result.
\ / 4 uLuminara Unduli 40
{2 3 3 1 2`
felrb FAnm Fine-tuned Controls While a friendly ship at range 0-2 defends, if it is not in the attacker's }, you may spend 1 h. If you do, change 1 c result to a d result or 1 d result to a f result.
e ! 5 uCorran Horn 59
{3 3 3 3
felr>lb>l EXSPAm Experimental Scanners At initiative 0, you may perform a bonus primary attack against an enemy ship in your }. If you do, at the start of the next Planning Phase, gain 1 disarm token.
. . 1 uDGS-047 38
~2 1 5 3
alr=>a MMZWBmn Networked Aim After you perform an attack, if the defender is in your {, you may acquire a lock on it. Then, if the defender is in your }, it gains 1 strain token.
K # 4 uTorani Kulda 48
{3 1 7 2
flr= EPMAIm Dead to Rights After you perform an attack, each enemy ship in your } suffers 1 d damage unless it removes 1 green token.
K # 3 uDalan Oberos 45
{3 1 7 2 2
flr= EPMAIm Dead to Rights At the start of the Engagement Phase, you may choose 1 shielded ship in your } and spend 1 g. If you do, that ship loses 1 shield and you recover 1 shield.
K # 3 Cartel Executioner 41
{3 1 7 2
flr= EPMAIm Dead to Rights Many veteran pilots in the service of the Hutt kajidics and other criminal operations choose the M12-L Kimogila for its firepower and dreaded reputation alike.
C # 4 uForeman Proach 29
{2 3 3 0
fer Em Notched Stabilizers Before you engage, you may choose 1 enemy ship in your } at range 1-2 and gain 1 disarm token. If you do, that ship gains 1 tractor token.
C # 3 uCaptain Seevor 30
{2 3 3 0 1`
fer Em Notched Stabilizers While you defend or perform an attack, before attack dice are rolled, if you are not in the enemy ship's }, you may spend 1 g. If you do, the enemy ship gains 1 jam token.
, / 5 u"Odd Ball" 31
{2 3 2 2
flrb>l EAmn Twin Ion Engines After you fully execute a red maneuver or perform a red action, if there is an enemy ship in your }, you may acquire a lock on that ship.
q # 4 uConstable Zuvio 29
{2 2 5 0
fer EXWBIm Spacetug Tractor Array If you would drop a device, you may launch it using a [1 8] template instead.
q # 2 uSarco Plank 29
{2 2 5 0
fer XWBIm Spacetug Tractor Array While you defend, you may treat your agility value as equal to the speed of the maneuver you executed this round.
q # 2 uUnkar Plutt 29
{2 2 5 0
fer XWBIm Spacetug Tractor Array At the start of the Engagement Phase, if there are one or more other ships at range 0, you and each other ship at range 0 gain 1 tractor token.
q # 1 Jakku Gunrunner 29
{2 2 5 0
fer XWBIm Spacetug Tractor Array The Quadrijet transfer spacetug, commonly called a "Quadjumper," is nimble in space and atmosphere alike, making it popular among both smugglers and explorers.
3 + 8 First Order Collaborators 131
~4 0 20 8_ 6_
filoj VPMHHWTTG Concentrated Batteries The First Order's supporters make use of former Imperial vessels, such as the Raider-class corvette. Though it has outlived the regime that created it, this craft still spreads terror across the galaxy.
3 @ 8 Outer Rim Patrol 134
~4 0 20 8_ 6_
filoj VPMHHWTTGt Concentrated Batteries The Raider-class corvette is one of the Empire's smallest warships, often used for reconnaissance missions, surgical strikes, or suppressing enemy starfighters with its powerful ordnance.
E - 5 uTallissan Lintra 37
p2 3 2 2 1`
felrb EEXM Refined Gyrostabilizers While an enemy ship in your } performs an attack, you may spend 1 g. If you do, the defender rolls 1 additional die.
E - 1 uMerl Cobben 33
p2 3 2 2
felrb EXM Refined Gyrostabilizers While a friendly ship at range 0-2 performs a primary attack, if you are in the defender's }, the defender rolls 1 fewer defense die.
j + 6 uMajor Vonreg 54
{3 3 2 2
felrb EXMm Fine-Tuned Thrusters During the System Phase, you may choose 1 enemy ship in your }. That ship gains 1 deplete or strain token of your choice.
I @ 6 uSoontir Fel 53
{3 3 3 0
ferb Emmn Autothrusters At the start of the Engagement Phase, if there is an enemy ship in your }, gain 1 focus token.
F @ 5 u"Scourge" Skutu 28
{2 3 3 0
fer Em While you perform an attack against a defender in your }, roll 1 additional attack die.
! + 3 u"Dread" 32
{2 2 4 2
flr>lb=>e XPMYBBm Pursuit Thrusters After you reload, each ship in your } gains 1 deplete token.
$ + 4 u"Recoil" 56
{3 3 4 2
flrb EXPMn Autothrusters While you are stressed, you may treat enemy ships in your { at range 0-1 as being in your }.
# + 5 uKylo Ren 63
}3
p2
2 3 2 3`
f>Relr>Rb>R FEMXXn Heavy Weapon Turret Before an enemy ship in your } is dealt a facedown damage card, you may spend 1 h. If you do, that damage card is dealt faceup instead.
# + 5 u"Wrath" 53
}3
p2
2 3 2
f>Relr>Rb>R EMXXn Heavy Weapon Turret After you perform a } attack, if you have 1 or more non-lock red or orange tokens, you may perform a bonus attack against a different target.
^ / 5 u"Odd Ball" 29
{2 2 5 0
felr>e EMm After you fully execute a red maneuver or perform a red action, if there is an enemy ship in your }, you may acquire a lock on that ship.
_ . 3 uuuPrecise Hunter 24
{2 2 3 0
alr>a Mmn Networked Calculations While you perform an attack, if the defender is in your }, you may reroll 1 blank result.
_ . 1 uuHaor Chall Prototype 22
{2 2 3 0
alr>a Mmn Networked Calculations After an enemy ship in your } at range 0-2 declares another friendly ship as the defender, you may perform a a or l action.

Upgrades

A / 3 uR4-P44 After you fully execute a red maneuver, if there is an enemy ship in your }, gain 1 calculate token.
A - 4 uR6-D8 While you perform an attack, you may reroll a number of attack dice up to the number of friendly ships at range 0-3 that have the defender in their }.
C 4 Autoblasters Attack: If the defender is in your }, roll 1 additional die. During the Neutralize Results step, if you are not in the defender's {, e results do not cancel c results.
V 3 uuDreadnought Hunter While you perform an attack against a huge ship, if the attack deals a faceup damage card to the defender and the defender is in your }, you may apply the Precision Shot effect even if you are not in the specified arc.
nm 0:2 1:2 2:3 3:4 4:5 5:6 6:7 Calibrated Laser Targeting While you perform a primary attack, if the defender is in your }, add 1 f result.
n 0 Integrated S-foils (Closed) While you perform a primary attack, if the defender is not in your }, roll 1 fewer attack die. Before you activate, you may flip this card.
Integrated S-foils (Open) Before you activate, you may flip this card.
W / 14 uAayla Secura While an enemy ship in your } performs an attack, if the defender is friendly and at range 0-2, the defender may change 1 blank result to a f result.
W + 6 uCommander Malarus Setup: Equip this side faceup. While a friendly non-limited ship at range 0-1 performs a primary attack, that ship may reroll 1 blank result. If it does and the attack does not hit, you must flip this card.
uCommander Malarus (Perfected) While you perform an attack, if the defender is in your }, you must convert all f results to d results and gain 1 stress token. Then, if you have 2 or more stress tokens, suffer 1 d damage.
F 2 Brilliant Evasion While you defend, if you are not in the attacker's }, you may spend 1 h to change 2 of your f results to e results.
F 1 Predictive Shot After you declare an attack, if the defender is in your }, you may spend 1 h. If you do, during the Roll Defense Dice step, the defender cannot roll more defense dice than the number of your d/c results.
Y / 2 uClone Captain Rex While you perform an attack, you may spend 1 f result. If you do, each friendly ship that has the defender in its } may gain 1 strain to perform a f action.
H 1 Ordnance Tubes Setup: Equip this side faceup. You can perform P and M attacks only as bonus attacks. You must treat the { requirement of your equipped P and M upgrades as ~. Bonus Attack: Perform a P attack. Bonus Attack: Perform a M attack.
Ordnance Tubes (Offline) Offline You must treat the { requirement of your equipped P and M upgrades as }. Action: Spend 2 ( to flip this card.
MM 8 Barrage Rockets Attack ( f): Spend 1 g. If the defender is in your }, you may spend 1 or more g to reroll that many attack dice.
MM 4 Multi-Missile Pods Attack ( a or l): Spend 1 g. If the defender is in your {, you may spend 1 g to roll 1 additional attack die. If the defender is in your }, you may spend up to 2 g to roll that many additional attack dice instead.
Z . 5 uKalani After an enemy ship executes a maneuver, if it is in the } of a friendly ship at range 0-3, you may spend 1 g. If you do, that friendly ship acquires a lock on that enemy ship, then gains 1 stress token.
Z . 5 uTV-94 While a friendly ship at range 0-3 performs a primary attack against a defender in its }, if there are 2 or fewer attack dice, it may spend 1 calculate token to add 1 d result.
E 3 Crack Shot While you perform a primary attack, if the defender is in your }, before the Neutralize Results step, you may spend 1 g to cancel 1 e result.
E 1 Deadeye Shot While you perform a primary attack, if the defender is in your }, you may spend 1 d result or change 1 c result to a d result. If you do, the defender exposes 1 of its damage cards.
E 1 Marksmanship While you perform an attack, if the defender is in your }, you may change 1 d result to a c result.
E 2 Predator While you perform a primary attack, if the defender is in your }, you may reroll 1 attack die.
X - 3 Ferrosphere Paint After an enemy ship locks you, if you are not in that ship's }, that ship gains 1 stress token.
t . 3 uScimitar Setup: After the Place Forces step, you may cloak. After you decloak, you may choose an enemy ship in your }. If you do, it gains 1 jam token.